![]() Upgrading buildings now correctly spawns a scaffold. The AI now uses "Paralysis Poison", "Black Widow Poison", Bugfix of an error in the waiting hall of the hospital, whichĬaused from time to time that the patients were not treated Measures "Spend the night together", "Sweet-talk someone", Bugfixes for pathfinding and interaction of the ai with the It occured that the gravedigger of the local graveyard was not The measure "Sit" in tavern and pub is now functional as provided The usage of perfume, jewellry and clothing had no effect Bugfixes with the titles Count, Marquess, Prince and Optimizations for pathfinding and missing ressources Bugfixes and reworks within all maps amongst other things like "Curse a Building" at the cemetery is now functional ![]() "Assign to >thief's service<" have been optimized Pub: "Assign to dance", "Assign to salacious services" and The Calenberg map is now assigned to Germany Some chairs in the conference room of the city hall were not AI of the hospital was reworked (thanks to Kinver and Fajeth) Bank: offering, taking and payback of credits optimized Instructions on how to do so can be found in the available for the ModLauncher in a few easy steps. Modders can make their The Guild 2 - Renaissance mods folder of The Guild 2 - Renaissance and should be launched The ModLauncher.exe can be found in the installation ![]() The Guild 2 - Renaissance, without losing original files The ModLauncher allows mods to be easily installed in installation folder of The Guild 2 - Renaissance. Also ensure that you have full access rights to the administrator and to add The Guild 2 - Renaissance to the Additionally, we advise you to run the game as an config.ini file will lead to an out-of-sync error. ![]() Do not edit the config.ini file if you want to play a NOTE on avoiding OoS errors in multiplayer mode ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |